My LBP PSP Level (With a horrible quality pic :P)

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My LBP PSP Level (With a horrible quality pic :P)

Post by Habster360 on Wed Dec 09, 2009 8:10 pm

I'm currently making a level in LBP PSP. Here's a pic, taken with my webcam: (Razz)



It's an industrial type level, relying heavily on impact explosives. For the first part, you have to stand on top of an impact explosive and roll on it to get past an electrified floor, similar to the "Feeling Hot" level. Then, you have to drag that explosive past some crushers... Then what? Do you guys have any ideas for what I should add?
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Re: My LBP PSP Level (With a horrible quality pic :P)

Post by PolarSackBoy22 on Wed Dec 09, 2009 8:37 pm

Habster360 wrote:I'm currently making a level in LBP PSP. Here's a pic, taken with my webcam: (Razz)



It's an industrial type level, relying heavily on impact explosives. For the first part, you have to stand on top of an impact explosive and roll on it to get past an electrified floor, similar to the "Feeling Hot" level. Then, you have to drag that explosive past some crushers... Then what? Do you guys have any ideas for what I should add?

If I'm looking at the way I'm supposed to it looks awesome!

You should create a path that seperates into two parts, a up way and down way. Only the bomb can go the down way, now you have to guide the bomb through many hazards by pressing various buttons and switches to move obstacles using the up way. But if you mess up and the bomb explodes, another impact bomb spawns via emitter where the path seperates.

^That is my best idea for a level in AGES. I gots creator's block.

It seems like I can only come up with a good idea for other people.
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Re: My LBP PSP Level (With a horrible quality pic :P)

Post by Heckboy88 on Thu Dec 10, 2009 9:10 am

I recommened playing 'Nerves of Steel' by AAAlone on the PS3.

It's a brilliant puzzle level that sounds very similar to yours. You may get some good ideas Wink

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Re: My LBP PSP Level (With a horrible quality pic :P)

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