Team Epic Beta Testers! (slightly revised)

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Re: Team Epic Beta Testers! (slightly revised)

Post by jaslow on Tue Jan 26, 2010 1:49 pm

Focus, you will be added.
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Re: Team Epic Beta Testers! (slightly revised)

Post by FocusRSdude on Tue Jan 26, 2010 2:38 pm

woot! I'l search you up later today.
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Re: Team Epic Beta Testers! (slightly revised)

Post by Jose345o on Tue Jan 26, 2010 4:04 pm

I can put up my level for testing. I know I need some visual advice as there isn't much detail. However I'll need to make a quick EPIC lock since I would also appreciate some thoughts on the intro.
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Re: Team Epic Beta Testers! (slightly revised)

Post by sethisi on Tue Jan 26, 2010 4:08 pm

Cool. Is this the Snow Mountain Adventure? I want to play that.
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Re: Team Epic Beta Testers! (slightly revised)

Post by jaslow on Tue Jan 26, 2010 4:37 pm

Abandoned Factory has a new version out.

=D

I've added a short new little puzzle as well as added a constant thunder sound in the background! If someone could make a lightning sound randomizer, it would be greatly appreciated. I dun get randomizers AT ALL.

Also, how far along in the level do you think I am? The thermo's about 50% full, and it takes ME around four minutes to complete, with side puzzles included. In the jackofcourse guide, he said 5-7 minutes, but I don't know about my level. Can you tell me what you think?
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Re: Team Epic Beta Testers! (slightly revised)

Post by sethisi on Tue Jan 26, 2010 4:56 pm

i'll check it out tonight, this is what i've been waiting for
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Re: Team Epic Beta Testers! (slightly revised)

Post by jaslow on Tue Jan 26, 2010 5:01 pm

Thanks for your enthusiasm!

It's not much of an addition though.
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Re: Team Epic Beta Testers! (slightly revised)

Post by sethisi on Thu Jan 28, 2010 11:42 am

Sad, is it almost done?
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Re: Team Epic Beta Testers! (slightly revised)

Post by jaslow on Thu Jan 28, 2010 1:53 pm

That's what I need your opinion for.

The thermo's 50% full and it's stopped moving, so how long should it be?

I don't to test people's patience.
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Re: Team Epic Beta Testers! (slightly revised)

Post by sethisi on Thu Jan 28, 2010 3:07 pm

jackofcourse's guide says not to have it much more than 5 minutes, but I disagree. When I'm playing a really good level, I hate for it to end. When really good levels are going and then just end I always make my sackboy angry. As long as the level is really good, I want it to be ten minutes, give or take a few. Level's like yours should be long, or at least have a sequel. Smile
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Re: Team Epic Beta Testers! (slightly revised)

Post by jaslow on Thu Jan 28, 2010 4:44 pm

Kk, that's what I'll shoot for. 9-10 minutes sounds achievable.

I have two new sections done, but I didn't have time to publish it.
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Re: Team Epic Beta Testers! (slightly revised)

Post by jaslow on Sat Jan 30, 2010 1:43 pm

The newest section is out! Two new puzzles, but scenery is not added yet to these.
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Re: Team Epic Beta Testers! (slightly revised)

Post by sethisi on Mon Feb 01, 2010 8:50 am

I'm registering a level to be tested. Just search sethisi, it's titled "City savior Sack" but there's no way I'll keep that. It uses a bunch of jon burgerman stickers, and its no where near done. Tell me what you think! (so far). And insults are allowed.
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Re: Team Epic Beta Testers! (slightly revised)

Post by jaslow on Mon Feb 01, 2010 5:31 pm

I've published another level in my epic beta room, but its there solely for safekeeping. If you want to test it, fine, but be warned, its a short and sometimes buggy mess.
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Re: Team Epic Beta Testers! (slightly revised)

Post by jaslow on Tue Feb 02, 2010 4:43 pm

Sethisi, I have played your level: City Savior Sack and here are my thoughts.

First off, the level seems unpolished and rushed. The background is just a plain blue sticker made really big with a few out of place Jon Burgerman stickers. I would recommend selecting the gardens background, (which I think you have) and creating cut-outs for the background. That would make the level look fantastic. The true scenery you had were cut-outs the just gave me a "meh". The gameplay you had was not bad, although it really was only one thing. Also, why was there electricity just sitting up in a tree?

All in all, work on the scenery and making the level look high-quality. Spend some time improving your cut-outs, and most importantly, GET RID OF THE PLAIN BLUE BACKGROUND.
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Re: Team Epic Beta Testers! (slightly revised)

Post by sethisi on Tue Feb 02, 2010 6:49 pm

Hmmm... thanks for the feed back! There was electricity in the tree so you wouldn't switch there, before i added that, it was really annoying. I guess it was boring. Oh, the origins of this level was i was playing with my new pack, the jon burgerman thing. i made some characters, like the mayor, and the guy with the creepy cat. Everything was not pre-made. Except the cat. As for the scenery, i thought it would be more amateur if i used the pre-made background. Seems it did the opposite . And what mis-placed jon burgerman stickers were you talking about? And what exactly do you mean by cutouts? As for a final boss, I don't know if anyone has seen this video: http://g4tv.com/videos/28930/LittleBigPlanet-Anatomy-of-a-Level/ but it has a media molecule boss that was never published. Of course it could be super hard to make and i'll give up Sad
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Re: Team Epic Beta Testers! (slightly revised)

Post by sethisi on Wed Feb 03, 2010 4:32 pm

I updated my level, but I didn't elongate it. I used some of jaslow's suggestions. let me know what you think!
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Re: Team Epic Beta Testers! (slightly revised)

Post by jaslow on Fri Feb 05, 2010 4:22 pm

I'll check it out as soon as I can!
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Re: Team Epic Beta Testers! (slightly revised)

Post by sethisi on Fri Feb 05, 2010 5:41 pm

cool thanx, and I'm probably gonna delete the ghost part. Thats my least favorite part.
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Re: Team Epic Beta Testers! (slightly revised)

Post by jaslow on Tue Feb 09, 2010 5:11 pm

At least change the lighting. I can't see anything in there.

Btw, Fiery Friendship has a ton more added. I recommend checking it out, but its 2P only!
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